I finally worked out a way to do my graveyard scene without Anna's help! (as I couldn't get hold of her) The idea is basically that a ghost pops up from each grave when you press the button, but when I started the project I didn't really know what I was doing so I just made the ghosts pop up using tweens, (which I did with the whole thing, wasting alot of time as it would then have to be re-done using actionscripts anyway!) I thought about making the graves buttons so that when you hit them the ghost pops up, another idea I had was to duplicate the scene 3 times and in each duplicate scene have an animation of the ghost popping up from each grave, then using action script on the original screen- make it so that when you release the button on the grave you are taken to the duplicate scene and you them see the animation for that scene, etc etc. at the end of watching the duplicate you are routed back to the original using scripting and then you can select all over again! this was a bit tricky, as when you were on one of the duplicate scenes the other buttons did not work, nor did the one you had just pressed! so I decided to put the script on all of the buttons on each duplicate scene so that from a duplicate screen you could also move to another duplicate scene, rarther than having to wait to return to the main scene, and it would have been odd not being able to press the buttons when a ghost was in action!
got all that?
anyway this caused the sound to be a bit messed up as i had it on each scene, and they were over-lapping, so i just left it on the main scene but it still had a weird overlapping sound, in the end i just put it on each scene with a start and a stop, so the music restarts each time you click a button but that sounds better than it did before.
also I created a "back" button so that players can return to the previous scene when they've had enough, but that only appears on the main graveyard scene after about 4 seconds, so the only issue i have with that is that you have to wait 4 seconds to return, or if you haven't clicked any of the graves in that 4 seconds- you may just clic back because it appeared and therefore miss out on some of the game! (I have tested this with a few people and they instantly went for the back button when it appeared) I would like to fix this but am not sure what to do? if i make it appear later that would give players more time to "explore" the scene, but then when they have finished they would have to not touch anything for a while for the back button to appear, (as touching a button would start the whole process again) so hopefully I will see Anna in time before the deadline to get some assistance with this as there was no-body free in the studio today! and Simon is teaching all day tomorrow so it all depends!
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