BubblePopProductions

My photo
Leeds
I am currently in my final year of foundation Degree Digital Media at Leeds college of art, and I specialize in story-telling using a range of mediums including interactive based content. I would say I am inspired by cartoons and comics, but also the little things that most people don't notice or maybe are not bothered about, like this strange women on the train the other day, I imagined her whole life in 2 minutes! or the way a silverfish freezes up when it feels vibrations in the hope it won't be noticed! OK so I admit I have an overactive imagination, always have, but that is what I like about me and I feel this only helps me in my line of work. My strength as a digital designer definitely lies in my passion for creating a narrative and a mood, I am interested in the visual construction between image and sound and I like to animate using 2D software and my own hand drawings. I want to bring "my world" to life using digital media.....
Showing posts with label leeds college art design. Show all posts
Showing posts with label leeds college art design. Show all posts

Sunday, 17 May 2009

Words...

I found some "words" from the constantine graphic novel that I liked, I can't for the life of me remember what they're called, damm my bad memory. I spent 12 weeks on a creative writing course and passed with a distinction but I can't remember the "official" names for things!

like verbs, subverted verbs, etc. so I don't know what this style of writing is called but we did alot of it in class, maybe if anyone is reading this and you know what they're called you can leave a comment and let me know? (I never get comments so it would be double awesome! lol)

Aha! just this second it has come to me! METAPHORS! I found some interesting metaphors in a comic and wanted to put them on my blog! here they are:

"The streets are hardened arteries leading to the city's dead heart"

"Ignoring the queasiness which quakes my stomach like an uneasy swamp"

"I turn my collar up against the toothless gnawing of the early november wind"

"A steetlamp winks it's sickly, yellow eye as I pass"

Writing this reminds me of sin city, I didn't really realize it was full of metaphors at the time, I probably wouldn't have taken much notice of them, I just thought it was an odd way of speaking! lol even though I use them myself without noticing, but now I notice them all the time, but I think they work the best in comic books, especially detective type stories.


78853-127775-john-constantine_large.jpg


Thursday, 26 February 2009

My Day in Second life

"Hmmm? I wonder what he uses to get his legs so smooth?"
Me sat chilling on a bench whilst everyone else seems to be flying away!

All By Myself... doing some yoga... (check out my huge Ass! haha)


Me above the world!!!
Me and Angrybeth!! she's so cute!

Me and hoi kam and our new friend!


This is so F*****g hillarious! I split my side laughing just looking at it! I think it's Rob Lang but not sure, he was just this tiny evil jelly-baby like creature chasing around with a gun shooting at people! hahaha! it looked so funny! especially when he was running!!
"gotcha! you little sucker!"

Been taking for a ride! weeeeeeee!

this is how you get in a tiny car!

I did the Grave-yard Scene!


I finally worked out a way to do my graveyard scene without Anna's help! (as I couldn't get hold of her) The idea is basically that a ghost pops up from each grave when you press the button, but when I started the project I didn't really know what I was doing so I just made the ghosts pop up using tweens, (which I did with the whole thing, wasting alot of time as it would then have to be re-done using actionscripts anyway!) I thought about making the graves buttons so that when you hit them the ghost pops up, another idea I had was to duplicate the scene 3 times and in each duplicate scene have an animation of the ghost popping up from each grave, then using action script on the original screen- make it so that when you release the button on the grave you are taken to the duplicate scene and you them see the animation for that scene, etc etc. at the end of watching the duplicate you are routed back to the original using scripting and then you can select all over again! this was a bit tricky, as when you were on one of the duplicate scenes the other buttons did not work, nor did the one you had just pressed! so I decided to put the script on all of the buttons on each duplicate scene so that from a duplicate screen you could also move to another duplicate scene, rarther than having to wait to return to the main scene, and it would have been odd not being able to press the buttons when a ghost was in action!
got all that?
anyway this caused the sound to be a bit messed up as i had it on each scene, and they were over-lapping, so i just left it on the main scene but it still had a weird overlapping sound, in the end i just put it on each scene with a start and a stop, so the music restarts each time you click a button but that sounds better than it did before.
also I created a "back" button so that players can return to the previous scene when they've had enough, but that only appears on the main graveyard scene after about 4 seconds, so the only issue i have with that is that you have to wait 4 seconds to return, or if you haven't clicked any of the graves in that 4 seconds- you may just clic back because it appeared and therefore miss out on some of the game! (I have tested this with a few people and they instantly went for the back button when it appeared) I would like to fix this but am not sure what to do? if i make it appear later that would give players more time to "explore" the scene, but then when they have finished they would have to not touch anything for a while for the back button to appear, (as touching a button would start the whole process again) so hopefully I will see Anna in time before the deadline to get some assistance with this as there was no-body free in the studio today! and Simon is teaching all day tomorrow so it all depends!

Tuesday, 20 January 2009

Mirrors Edge


Just thought I'd write about one of the games I have played recently, which is as the title suggest! Mirrors Edge! It's made by EA games and I have it for the X box 360.
I'm not too familiar with EA games as I'm pretty sure they usually stick to sports games? (which I hate!) I usually go for Capcom titles but anyway, I really enjoyed this game, I haven't been playing first person games for long, I didn't like them at first, being used to 3rd person mode, ie: resident evil, silent hill etc for the playstation 2, at first I would walk into walls, constantly have the camera at the floor or sky etc etc, but after getting used to it I much prefer it now, finding my older games a little "awkward" .
I love the bright colors in the game, it makes a change from the muted colors usually seen in games, especially horror-survival which are also dark, so this games brightness and color was refreshingly erm fresh.
Yes anyway, the stunts you have to perform are pretty cool, you get to see her legs when your sliding down ropes, or if you jump into a roll you'll see the camera roll around and parts of her legs as though you were seeing through her eyes, (which is the point i know but i just like the way it is executed in this) the pacing is very fast at times, and gets you panicking! you have to outrun the mafia or who-ever they are and you don't really use weapons, it's more about speed and skills to dodge them or kick the weapons out of their hands and move on! as your running from them you have to quickly jump over obstacles, slide under things, vault walls etc etc it's very fun to play, my only qualm with it is that some of the stunts are a bit tedious and tricky, and the gameplay may feel a little repetitive after a while, but I've only played for about 4 hours so I still have alot more to see!