BubblePopProductions

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Leeds
I am currently in my final year of foundation Degree Digital Media at Leeds college of art, and I specialize in story-telling using a range of mediums including interactive based content. I would say I am inspired by cartoons and comics, but also the little things that most people don't notice or maybe are not bothered about, like this strange women on the train the other day, I imagined her whole life in 2 minutes! or the way a silverfish freezes up when it feels vibrations in the hope it won't be noticed! OK so I admit I have an overactive imagination, always have, but that is what I like about me and I feel this only helps me in my line of work. My strength as a digital designer definitely lies in my passion for creating a narrative and a mood, I am interested in the visual construction between image and sound and I like to animate using 2D software and my own hand drawings. I want to bring "my world" to life using digital media.....
Showing posts with label first contact. Show all posts
Showing posts with label first contact. Show all posts

Saturday, 28 March 2009

FIRST CONTACT FINISHED VIDEO AND EVALUATION


Finished "first contact" video, now with sound!

I decided to come into college today to do a bit more to the video in terms of editing as I wasn't really happy with it just as it was. I also wanted to change some of the camera angles in maya but it wasn't having it, by not allowing me to see the key frames for the perspective, so I decided to leave it alone.

EVALUATION:

When I read through the brief and discovered we were making an animation about "first contact" between two characters, I was genuinely looking forward to it as I like to create my own characters and enjoy story-writing.
I was still working on my interactive story which I was really getting into and having fun with, (although now I am wondering why I bothered? it has not been shown to the group and I can't figure out how to have it on my blog) anyway, as soon as i'd finished that I decided to get on with my maya, yes I had been dabbling in it and drawing up storyboards, but was not ready to give it my full attention until my other projects were finished.
Moving on, my first impression of maya was "oh my god! what the hell is this?" I never thought I'd be able to use it and didn't even have the heart to try to be honest, I found it visually- a total eyesore, chaotic and far too "techy" I didn't even like looking at it! never mind touching it!
It took me weeks to get to grips with modeling, I found this frustrating and feel alot of time was wasted, (looking back I don't know why I found it so hard, I think I was trying to use too many tools that I didn't need to) 
I asked for help but it wasn't getting me anywhere, I just didn't get it! but after maybe the 6th week something twigged and I started getting to grips with it and a small surge of confidence came about, maybe if the interface wasn't so hideous I would have "twigged" sooner, but nevermind!
I was happy with my finished sperm model, I did attempt to make quite a few, never happy with them so I kept trying till I got a pleasing result, in the end using a picture imported into the software to model against, (wish I'd known that sooner!)
The next stage was to use deformers and handles to make the sperms "wiggly" and to also keep their tales in a swimming motion, this wasn't so bad, it was explained to me step by step and once I had done it once I found I was able to repeat this for all of my sperm models.
I disliked the rotation tool, every time i used a deformer it would appear in the wrong position and I would spend several minutes sometimes faffing about with rotation to get it in the right place, (as when you think you have it, you turn the camera and oh you don't have it!) I realize there were other view that could be used and a graph view, but I didn't like looking at any of them, it just looked like advanced physics to me! (all those lines and dots-yuk) I much preferred working in the standard view with shaded models, not see-through liney confusing wireframe!
anyway enough of that, on to animating, again this took a couple of sessions to get used to, but i found i picked up each new obstacle quicker each time, having got that bit more used to the shiteness that is maya! (sorry i just really hate it!)
I found that the delivery of this module was a bit too fast for my liking, by the time I was coming to grips with say A, we had already moved on passed B, C and D! so most of what I have learnt has been from pestering the teacher for one on one time as I just couldn't follow the group classes, If during the classes the steps had been broken down a bit so that we had to follow them step by step I feel I would have learnt more as it would have been beneficial to have done the steps whilst they were still fresh in my mind, rather than us all forgetting as there was too much information in one gulp.
besides that I really appreciated the one on one time I got otherwise I doubt I would have been able to progress at all. 
I am surprisingly pleased with the outcome actually, I had begun to design some backgrounds in photoshop but felt they looked "tacky" and rubbish, I chose to stick to the black background in maya, and I actually quite like it, the shadowed edges of my models blend in with it, although I had to add some additional lights to add balance, and it gives it a dark undertone which I like to have in my work anyway, I am pleased with the sound effects- I chose to have the jaws theme as I did in my animatic, and some bouncing sound effects along with screams of terror as the "Egg" kills off the sperms one by one.
In the end the story-telling, idea and editing have made it shine through as always, not my technical ability!
but to say it was complete utter rubbish to begin with I am more pleased than I thought I would be considering and am happy with the end result.
It's a shame we will probably have to use maya again at some point, I have no interest in 3D animation whatsoever, but at least next time we have to do this I will have some prior experience- if I don't forget! 

Friday, 27 March 2009

First contact finished movie

Here is my finished video "first contact" for maya.
To say I am not happy with it would be an understatement!

EVALUATION:

Monday, 23 March 2009

Maya scene 2


This is the 2nd scene in which the sperms are making their way toward the egg!

Friday, 13 March 2009

5 Sperms!


this is it now, I can't make hundreds, so here are the final 5, each with own color and swim style!
I will only have next week now to animate them and provide the interaction with the egg. I stopped doing my flash animatic half-way through because it was taking up too much time, and i'm not working "exactly" to a storyboard anyway, this is because I am such a novice with maya, anything could go wrong, and due to my limited "skills" and time limit more importantly I am just going with the flow, if something works then I'm leaving it in! if it doesn't it's going! I am not expert enough to stick 100% to my storyboard, I just have to do what I can, and if that means I can't make them have a fight, i will have to do something simpler, etc etc.

Anyway gotta go! here's a screen shot! all the animation for next week! 

Tuesday, 10 March 2009

This is wicked!

I wish I could produce something like this! it's awesome! 
it's the opposite to my idea, as my egg ultimately kills the 
sperm and doesn't let him in!
I like the way they turn their heads to look at him, it's brilliant! 
and the way he moves in a sophisticated swagger, excellent. 
It has made me think about the sizing, I was having my eggs 
and the sperm almost the same size and a sperm to an egg, 
but in fact the egg should be massive in comparison, with
hundreds of sperms around it. 
so that's something to think about. 
I might make it more realistic...







3 swimming sperms!


Just thought I'd upload a picture of my 3 swimming sperms! I am very pleased with them and never thought I would make it to this stage! I have hope that I can get a bit further, but 2 weeks! gah!

well I will just take it one step at at time and get as much done and to the best of my ability, that's all I can do!

Characterisation maya


Here are 2 Sperms swimming along in maya, the one on the left has a lazy side to side swing and the one on the right, 
(not far right) moves fast and is more squiggly! I noticed how this gives them different charectoristics, (I keep spelling that wrong I know!)
the fast one has an almost cute appeal because of the way it is scurrying along, whereas the slower one seems more dominating and has
a "jaws" kind of creep, it seems more menacing!
I am going to make a few more giving each a different movement, different shades in color and I may alter the shapes slightly.
Then its on to making them swim around on the screen and moving on into other scenes!

Maya Animated Sperm!


well I have finally come up with a sperm model that I like, I got an image and imported it into maya which I then used to model the sperm off of. This has worked out much better than previous attempts! (see images below)
I have added a sine handel and altered the wave length, amplitude, low bound and high bound and then have animated it by keying the offset in various positions.
The above screenshot shows the animated sperm on the far right and 2 duplicates which I am going to animate the same way giving them slight differences for characterisation.

I am not too worried about the egg yet as it will just be a sphere that will turn and bounce. the final scene will be the trickiest as I will have to flatten the sperm as the egg jumps on top of it!

previous models: