BubblePopProductions
- BubblePopPrincess
- Leeds
- I am currently in my final year of foundation Degree Digital Media at Leeds college of art, and I specialize in story-telling using a range of mediums including interactive based content. I would say I am inspired by cartoons and comics, but also the little things that most people don't notice or maybe are not bothered about, like this strange women on the train the other day, I imagined her whole life in 2 minutes! or the way a silverfish freezes up when it feels vibrations in the hope it won't be noticed! OK so I admit I have an overactive imagination, always have, but that is what I like about me and I feel this only helps me in my line of work. My strength as a digital designer definitely lies in my passion for creating a narrative and a mood, I am interested in the visual construction between image and sound and I like to animate using 2D software and my own hand drawings. I want to bring "my world" to life using digital media.....
Showing posts with label tales. Show all posts
Showing posts with label tales. Show all posts
Monday, 2 March 2009
Finally finished! evaluation
I have spent the whole day with an old file getting it back up to scratch, I actually thought it would take me 3 days again, but have done it in a day, the only issue i had was with the text, i must have wasted hours trying different things out, as in my lost copy i had the text fading in and out etc but on this one it wasn't having it, the speech bubbles were fading out but then the text would just remain on the screen! I converted the text to graphics, movie clips, it still would not work, i tried having them on seperate layers then on the same, and still nothing.
In the end I just put a blank keyframe after the fade out, so the text disappears, so what you get is a nice fade with the speech bubbles and boxes, but the text remains then abruptly vanishes, it is not too noticeable, maybe casual viewers wouldn't notice, but I did want this work to be at the best that i could get it as I consider it a portfolio piece.
Now at the stage of publishing the document, I got stuck with a button, it had text on it and it wasn't allowing you to click anywhere where the text was, after consulting another student found out that it was because the text was set at "dynamic text" and it should have been on "static text" after changing this i found it worked perfect!
I just wish i'd realized it was that earlier! I did think about doing it again, but it would mean about another half hours messing around and I have had enough! I don't think it is bad enough to be a problem as it's just a minor, it's not even something alot of people will notice, it will just annoy me!
there are other issues, for example the first button has a pen mark at the side of it, but as i don't know what stage it was put there it would be impossible to go back and undo it, and i am not about to create the whole button again, as it was time-consuming, contains movie clips etc.
I cannot delete the pen mark from anywhere so that will just have to stay.
the only other issue I have, (besides the mushroom kingdom scene with the jumping mushrooms and the graveyard scene with the sound and back button mentioned in earlier posts) is the trees in the first 2 scenes, there is a slight jump as the trees are on seperate layers, and are different sizes in each scene, I had to do this by eye so it was very tedious and that is the best I could get it.
Other than that I am very pleased with the finished outcome! I feel very confident about this project and feel it is one of strongest so far, my last flash project pales in comparison to this one! although that doesn't mean I don't appreciate what I learnt from it, I found it exciting to see my work "move" which has always been my obsession, ever since I first discovered "stop motion" which is rather tedious, with flash however you can tween movements so it's less tedious in that department, but of course it has it problems, if you can remember to back up your work literally every 10 minutes onto various volumes then you have a winner!
I just did not expect my brand new macbook to completely crash and brake down the way it has!
I really had fun with this project despite the frustrations and amount of time it took up, but I know that the next time I do anything like this it will be alot easier, thus alot faster and less frustrating, well flash will always be frustrating but when you are confident with it and know it in and out it makes it easier to deal with any problems, I would like for that to happen one day for me.
I did not stick to the brief with this one in the sense that I did not use a Brothers grimm tale, I did spend a few weeks (or should i say waste?) looking at various brothers grimm tales, I settled on Hansel and Gretal because the 2 other stories I would have liked were taken and I did not want the same story as anybody else, so I was stuck in a rut to be honest, and couldn't even see myself finishing it! I really would have liked to have made up my own story, that way it would have been more fun for me and I could have been a bit more personal with it.
Of course that Is exactly what I did in the end after seeing another student had done that and then getting Anna's permission, (however that other student has since changed his work to follow the brief) therefore I shouldn't lose anything for doing my own story.
The idea came from a dream I had and just other bits and bats that are in my head, for example although it doesn't look like it, my inspiration for the artwork/style came from a game called: "Okami", I love the quick sketchy style, and the bold inked outlines, so I tried to implement that in my own drawings.
From this brief I think I could see myself doing this type of thing for a living, I really like taking my work that one step further from being a static image to something that moves and then to something that is interactive.
I would like to continue with flash based content and make some more mini-games and interactive story's in my own time and this is something that I will definitely be doing more of.
I have completely turned this around from my first idea which was to create a dark and moody tale aimed at tim burton fans- probably 15 upwards, but the final result is colorful and friendly and aimed more at younger children, I did this because I feel I have neglected my own children to some degree to get this project done (and all my work done all the time) so in a way this was something that I could also give back to them. There is of course still one dark scene in there, it just wouldn't be "me" if that wasn't there!
I am happy with my finished piece besides some minor flaws, and would like to get my own website so that I can have it on there as part of an online portfolio, I now feel alot more confident in flash and action-scripting, which I thought impossible when i first experienced it but after getting used to it it's not that bad and i am positive that i will become alot more adept in using it along the way.
I have definitely learnt alot from this module, both self-taught and taught in class, this has been my favorite module so far because i enjoyed the freedom i had to create my own world as such as that is what i like to do.
I really appreciate the one on one time that I had with Annabeth aswell during this brief, I gained alot of insight from them, even more so than I did in the regular sessions, and feel it would have been extremely difficult to finish without that.
Saturday, 28 February 2009
Drag and drop
Well I found a website (http://www.entheosweb.com/Flash/default.asp) that had a tutorial on how to use drag and drop, the code I got from there was:
on (press) {
startDrag (this,false) ;
}
on (release) {
stopDrag ();
}
which is totally different to the code I have for my cat test and the one on annamorphic.co.uk with the keys and the locks?
yet this one works! but all it does it allow you to drag and drop the queen movie clip, nothing happens when she placed in a paticular spot as with the fish and the cat, so what I need to know now is, do i need an entirely different script for that? or can I add to this one?
fingers crossed that i find out before monday! I will be on here searching till then, no sleep!
Well and truly F****d!
Well this is the last scene in my flash interactive story/game and I can't do it! I must have missed the lesson on the keys to the lock because it does not look familiar, I have looked it up on the website: annamorphic.co.uk, however none of it makes sense to me and I don't know what to do, I cannot download any of the files as clicking on the download link leads to a screen full of jumbled text? I want to be able to drag the mushroom queen to to various different groups of mushroom, (as you can see in the picture) when the wrong group is targeted you will be greeted with a "try again" message until the correct batch of mushrooms is hit and then you get your ending- game over- you win scene!
But I can't do it!
I have a tutorial file in which I made a cat and a fish, the fish could be dragged around the screen and when it was released over the cat the cat would meow and text appeared, I have tried to copy this code into the above mushroom scene, however nothing happens? I changed the instance names of course but still nothing!
what am I going to do?
here is the code i tried to use:
queen_mc.onPress = Function() {
startDrag(this);
}
queen_mc.onRelease = Function()
{
stopDrag();
}
this is the code off the website: (is it because one of these } isn't at the start of the script?)
key.onPress = function() {
this.startDrag(true);
updateAfterEvent();
};
key.onRelease = function() {
this.stopDrag();
if (this.hitTest(lock)) {
gotoAndStop("room1");
this.startDrag(true);
updateAfterEvent();
};
key.onRelease = function() {
this.stopDrag();
if (this.hitTest(lock)) {
gotoAndStop("room1");
Thursday, 26 February 2009
I did the Grave-yard Scene!

I finally worked out a way to do my graveyard scene without Anna's help! (as I couldn't get hold of her) The idea is basically that a ghost pops up from each grave when you press the button, but when I started the project I didn't really know what I was doing so I just made the ghosts pop up using tweens, (which I did with the whole thing, wasting alot of time as it would then have to be re-done using actionscripts anyway!) I thought about making the graves buttons so that when you hit them the ghost pops up, another idea I had was to duplicate the scene 3 times and in each duplicate scene have an animation of the ghost popping up from each grave, then using action script on the original screen- make it so that when you release the button on the grave you are taken to the duplicate scene and you them see the animation for that scene, etc etc. at the end of watching the duplicate you are routed back to the original using scripting and then you can select all over again! this was a bit tricky, as when you were on one of the duplicate scenes the other buttons did not work, nor did the one you had just pressed! so I decided to put the script on all of the buttons on each duplicate scene so that from a duplicate screen you could also move to another duplicate scene, rarther than having to wait to return to the main scene, and it would have been odd not being able to press the buttons when a ghost was in action!
got all that?
anyway this caused the sound to be a bit messed up as i had it on each scene, and they were over-lapping, so i just left it on the main scene but it still had a weird overlapping sound, in the end i just put it on each scene with a start and a stop, so the music restarts each time you click a button but that sounds better than it did before.
also I created a "back" button so that players can return to the previous scene when they've had enough, but that only appears on the main graveyard scene after about 4 seconds, so the only issue i have with that is that you have to wait 4 seconds to return, or if you haven't clicked any of the graves in that 4 seconds- you may just clic back because it appeared and therefore miss out on some of the game! (I have tested this with a few people and they instantly went for the back button when it appeared) I would like to fix this but am not sure what to do? if i make it appear later that would give players more time to "explore" the scene, but then when they have finished they would have to not touch anything for a while for the back button to appear, (as touching a button would start the whole process again) so hopefully I will see Anna in time before the deadline to get some assistance with this as there was no-body free in the studio today! and Simon is teaching all day tomorrow so it all depends!
Monday, 9 February 2009
Newer flash designs





Here are some newer re-vamped designs! however they have been converted to raster graphics to be displayed so still have a rough edge, the original vector images are neat and clear.
Labels:
characters,
digital media,
flash,
interactive brief,
interactive story,
kelly bruce,
tales
Woodsprite or Treesprite Old design




Old photoshop design for my Treesprite, it has since been neatened up on Flash as I prefer to draw on flash than Illustrator. these are awful! I'm so glad I re-drew them! thank god working with symbols and movie clips is so simple on Flash! because you only have to edit the symbol and it will change everywhere on the timeline! so no messing about altering every single keyframe you have the graphic in!
Labels:
characters,
digital media,
flash,
interactive brief,
interactive story,
kelly bruce,
tales
Thursday, 15 January 2009
Hansel and Gretel character designs


some ideas for my interactive tale about how i want it to look, i've been thinking of using black and white photography with hand-drawn illustration over it like so!
I can't draw though so I might just search books and the web for images I can use, which I'm sure will be fine as this isn't a drawing brief! these are not my images either, I copied them from a book, but if I could draw I would like my characters to look similar to this.
I don't know why my writing is underlined? there is no option to turn it off, it happens whenever I upload an image first and then attempt to type after it?
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