BubblePopProductions

My photo
Leeds
I am currently in my final year of foundation Degree Digital Media at Leeds college of art, and I specialize in story-telling using a range of mediums including interactive based content. I would say I am inspired by cartoons and comics, but also the little things that most people don't notice or maybe are not bothered about, like this strange women on the train the other day, I imagined her whole life in 2 minutes! or the way a silverfish freezes up when it feels vibrations in the hope it won't be noticed! OK so I admit I have an overactive imagination, always have, but that is what I like about me and I feel this only helps me in my line of work. My strength as a digital designer definitely lies in my passion for creating a narrative and a mood, I am interested in the visual construction between image and sound and I like to animate using 2D software and my own hand drawings. I want to bring "my world" to life using digital media.....

Thursday, 19 March 2009

2nd life modelling

The three of us, i'm the pink cat! shame you can't see me properly! Hoi Kam's bunny makes me wanna cry it's so cool!
my cat talking to a dinosaur!
Experimenting with my staff by duplicating it and attaching it to different body parts!
my poor excuse for a top hat, it's just a black cylinder on my head! hardly a hat!
my staff! which i think looks quite decent! (played with different textures)
the first thing I modelled! I was petrified! lol don't know what it is meant to be!


Well I didn't get into the modelling aspect of 2nd life right away as you can probably guess! seeing as I HATE maya! and 3d modelling in general, but I had another go at it last week, (forgot to blog about!) and made myself a cat suit! which is not brilliant but gave me a chance to experiment and practice with the modelling system, camera angles, etc! It's much better than horrid maya! eugh! (can't even say or type maya without cringing) Anyway here are some shots of things that I have modelled so far in 2nd life!


2nd life

how cool?!!!
OOh look an ambulance! but where are the patients? awww, i wanna see blood and gore! hehe think I play too many games, but  Ican't help but look at 2nd life as a game!
These empty beds would look better if they had dying virtual patients on them....
Posters....




We got together in our group today to discuss our project and come up with some ideas, the first thing we thought of was to design a house that people can visit in 2nd life and it would have interactive rooms each focussing on a different area of personal health, ie: Kitchen for healthy eating, bedroom for sexual health, bathroom for personal hygiene etc. but after discussing this with anna we discovered that we should only focus on one area as there will be alot to do, research, modelling, moodboards, planning, themes, slogans, logos, posters to design, textures etc. so we have decided to focus on one area.
Then we looked at doctors surgeries, dentists and the NHS and decided it would be good if we had a 2nd life doctors surgery in which maybe young people come come for information and guidance on a range of health issues. This would be mostly beneficial to those that may be worried about speaking face to face with a GP about embarrassing matters, or even for those who don't have the time to go to the doctors or can't get an appointment in time, rather than looking through pages and pages of text for information users can visit our virtual surgery where they can ask questions directly and get answers from one of our virtual doctors or nurses. This could be done by either pre-programming set questions and answers or by having live health officials actually working there and giving live responses.
I think that sexual health would be something that users would want to enquire about the most, simply because it is the most awkward subject for them to talk about and this way may be easier for them, anyone from the age of 15 upwards can come here for information, or maybe younger? but that is where market research comes in, we plan on making questionaires to give out to students and young people, or to have them answer the questions on the spot, to find out if they would use the service and what they might use it for, or what they think the majority of young people would want it for.
We need to carry out this research to assertain how this service would be beneficial to users and if the users themselves feel it would be a useful service?

typing NHS into 2nd life we found that there was already a london based NHS service, which surprised me as I didn't think there would be anything like that on 2nd life! after looking around we saw that some of the ideas we had, ie: having posters and webpage links were already in place, but what it was lacking was interest, interactivity, fun! yes we need to make it fun or people will not want to go there as it will just be another 3d world, we felt that nurses should have been walking around for you to maybe interact with, it would have been fun to see patients being rushed in on trolleys, (as we were in an A&E section) the whole place seemed a bit dead and boring, it was cool that they had coffee machines etc, but I kinda felt, why walk all over the place for information? surely it would be easier and more accesible on google? 
so we will have to make sure our virtual world has character, vibrance and holds visitors interests whilst giving them useful information at the same time! so maybe we could make a game out of it? 
we have all decided to do individual research over the weekend and then bring it all in on monday so we can develop it further as a group. 
I will be designing questionaires in the hope to find out the main reasons young people visit the GP, and what issues they may find easier talking about virtually, and if they find this idea appealing or not. 


The 3 of us in our group on our empty land! this will soon hold a masterpiece of design!

Friday, 13 March 2009

5 Sperms!


this is it now, I can't make hundreds, so here are the final 5, each with own color and swim style!
I will only have next week now to animate them and provide the interaction with the egg. I stopped doing my flash animatic half-way through because it was taking up too much time, and i'm not working "exactly" to a storyboard anyway, this is because I am such a novice with maya, anything could go wrong, and due to my limited "skills" and time limit more importantly I am just going with the flow, if something works then I'm leaving it in! if it doesn't it's going! I am not expert enough to stick 100% to my storyboard, I just have to do what I can, and if that means I can't make them have a fight, i will have to do something simpler, etc etc.

Anyway gotta go! here's a screen shot! all the animation for next week! 

Tuesday, 10 March 2009

This is wicked!

I wish I could produce something like this! it's awesome! 
it's the opposite to my idea, as my egg ultimately kills the 
sperm and doesn't let him in!
I like the way they turn their heads to look at him, it's brilliant! 
and the way he moves in a sophisticated swagger, excellent. 
It has made me think about the sizing, I was having my eggs 
and the sperm almost the same size and a sperm to an egg, 
but in fact the egg should be massive in comparison, with
hundreds of sperms around it. 
so that's something to think about. 
I might make it more realistic...







3 swimming sperms!


Just thought I'd upload a picture of my 3 swimming sperms! I am very pleased with them and never thought I would make it to this stage! I have hope that I can get a bit further, but 2 weeks! gah!

well I will just take it one step at at time and get as much done and to the best of my ability, that's all I can do!

Characterisation maya


Here are 2 Sperms swimming along in maya, the one on the left has a lazy side to side swing and the one on the right, 
(not far right) moves fast and is more squiggly! I noticed how this gives them different charectoristics, (I keep spelling that wrong I know!)
the fast one has an almost cute appeal because of the way it is scurrying along, whereas the slower one seems more dominating and has
a "jaws" kind of creep, it seems more menacing!
I am going to make a few more giving each a different movement, different shades in color and I may alter the shapes slightly.
Then its on to making them swim around on the screen and moving on into other scenes!

Maya Animated Sperm!


well I have finally come up with a sperm model that I like, I got an image and imported it into maya which I then used to model the sperm off of. This has worked out much better than previous attempts! (see images below)
I have added a sine handel and altered the wave length, amplitude, low bound and high bound and then have animated it by keying the offset in various positions.
The above screenshot shows the animated sperm on the far right and 2 duplicates which I am going to animate the same way giving them slight differences for characterisation.

I am not too worried about the egg yet as it will just be a sphere that will turn and bounce. the final scene will be the trickiest as I will have to flatten the sperm as the egg jumps on top of it!

previous models: 



Monday, 9 March 2009

Whole Body Vibration Technology

WBV? I was looking at this a few weeks ago, hearing that it tones you up, improves cellulite, aids weight loss, makes you feel good by releasing certain chemicals in your body and brain, increases muscle, circulation, strength, and one study even claimed that it reduces the signs of aging! 
We have them in my gym, the power plate pro which are the leading UK brand in this technology at the moment, the commercial plates they manufacture cost around £6,000! they also do home versions for a little less, promising to bring the same benefits for you in the home.
how does it work? well apparently the Vibrations cause all of the muscles in your body to contract using 6 times your body weight as resistance, (something to do with the intensity setting you put it on) and apparently giving you an hours workout at the gym in 10 minutes!
It was first developed and used by the Russians who used it as an exercise tool for astronauts to use in deep space to help protect them from muscle and bone mass loss, (gravitational force in space is minimal therefore muscles and bones are not loaded as they are on earth) 

There are different types of plate, tri-plainer which basically stays in a static position moving up and down thus vibrating all of your body at the same time, and there is oscillating which moves in a see-saw like motion lifting one side of your body at a time, which is alleged to be safer as there is less impact on your spine, I don't think this is true however, I think it is just a gimmick to get you to buy the oscillating type as these are usually the cheaper imported "mass-produced" versions that are sold to individual companies who then slap their logo onto it and sell off as their own for their own set price, (I have seen hundreds like this on e bay and amazon!)
I would say it is a matter of personal comfort, I tried the tri-plainer version in the gym and didn't like the head vibrations I was getting, and have been having headaches ever since so I would go for the oscillating platform, however if i buy one it will have to be heavy duty and expensive!
But after much research I have decided that maybe they don't really work? I think they are a bit of a gimmick, especially with sales pitches like: "If madonna has one you can have on!" blah blah blah! 
I guess they work in conjunction with exercise and diet but not as they are being marketed as some miracle machine.

power-plate.jpg

Second life...







We have been modeling today, like last week, only thing is last week my hard-drive crashed and I had to go back to an older version of my flash project and get it back to where it was! as that day was the deadline I spent the whole day working on that as I couldn't do any of it at home and did not want to spend days catching up so I basically did it through the second life lesson therfore missing out on some modeling basics, but I thought it better to just catch that up later than loose marks on my flash as it was now being handed in late!
anyway today we had to make a T-shirt, which I sort of got the hang of but want to make a better one before I upload it, then we made a top hat and then a staff, or lollypop in my case! it took me a while and my model's were not as good as everyone else's! but in the end I think I made a decent stick, then I decided to make my Avatar fat like me and have changed her hair and clothes, I prefer the way she looks now though as at least she looks a little more interesting! the first just looked too "normal"! 




Monday, 2 March 2009

Stills from my Interactive story























Okami/flash inspiration




Just some pictures from the playstation 2 game "Okami" the artwork in this game is absolutely stunning and inspired me in my flash based project.
Of course my artwork is nowhere near as good as this, however i took the bold ink outlines and bright colors and made it my own.
this style can also be seen in price of persia the new one for the 360, although with that the drawings are more realistic but with a strong ink outline, the drawings in Okami are much more imaginative and very highly stylized.
I was also inspired just by cartoons in general because I watch alot of them.

(Don't believe this but just tried to add the pictures which were in my "home folder" as am at college and my home folder has vanished!  I can't get into it at all i am just greeted with this message: the volume for kb76096 cannot be found.) what the hell is going on now? I have work in there!

Finally finished! evaluation



I came in this morning still close to tears everytime I had to tell someone what happened to my work!
I have spent the whole day with an old file getting it back up to scratch, I actually thought it would take me 3 days again, but have done it in a day, the only issue i had was with the text, i must have wasted hours trying different things out, as in my lost copy i had the text fading in and out etc but on this one it wasn't having it, the speech bubbles were fading out but then the text would just remain on the screen! I converted the text to graphics, movie clips, it still would not work, i tried having them on seperate layers then on the same, and still nothing.
In the end I just put a blank keyframe after the fade out, so the text disappears, so what you get is a nice fade with the speech bubbles and boxes, but the text remains then abruptly vanishes, it is not too noticeable, maybe casual viewers wouldn't notice, but I did want this work to be at the best that i could get it as I consider it a portfolio piece.
Now at the stage of publishing the document, I got stuck with a button, it had text on it and it wasn't allowing you to click anywhere where the text was, after consulting another student found out that it was because the text was set at "dynamic text" and it should have been on "static text" after changing this i found it worked perfect!
I just wish i'd realized it was that earlier! I did think about doing it again, but it would mean about another half hours messing around and I have had enough! I don't think it is bad enough to be a problem as it's just a minor, it's not even something alot of people will notice, it will just annoy me!
there are other issues, for example the first button has a pen mark at the side of it, but as i don't know what stage it was put there it would be impossible to go back and undo it, and i am not about to create the whole button again, as it was time-consuming, contains movie clips etc.
I cannot delete the pen mark from anywhere so that will just have to stay.
the only other issue I have, (besides the mushroom kingdom scene with the jumping mushrooms and the graveyard scene with the sound and back button mentioned in earlier posts) is the trees in the first 2 scenes, there is a slight jump as the trees are on seperate layers, and are different sizes in each scene, I had to do this by eye so it was very tedious and that is the best I could get it.
Other than that I am very pleased with the finished outcome! I feel very confident about this project and feel it is one of strongest so far, my last flash project pales in comparison to this one! although that doesn't mean I don't appreciate what I learnt from it, I found it exciting to see my work "move" which has always been my obsession, ever since I first discovered "stop motion" which is rather tedious, with flash however you can tween movements so it's less tedious in that department, but of course it has it problems, if you can remember to back up your work literally every 10 minutes onto various volumes then you have a winner!
I just did not expect my brand new macbook to completely crash and brake down the way it has!
I really had fun with this project despite the frustrations and amount of time it took up, but I know that the next time I do anything like this it will be alot easier, thus alot faster and less frustrating, well flash will always be frustrating but when you are confident with it and know it in and out it makes it easier to deal with any problems, I would like for that to happen one day for me.
I did not stick to the brief with this one in the sense that I did not use a Brothers grimm tale, I did spend a few weeks (or should i say waste?) looking at various brothers grimm tales, I settled on Hansel and Gretal because the 2 other stories I would have liked were taken and I did not want the same story as anybody else, so I was stuck in a rut to be honest, and couldn't even see myself finishing it! I really would have liked to have made up my own story, that way it would have been more fun for me and I could have been a bit more personal with it.
Of course that Is exactly what I did in the end after seeing another student had done that and then getting Anna's permission, (however that other student has since changed his work to follow the brief) therefore I shouldn't lose anything for doing my own story.
The idea came from a dream I had and just other bits and bats that are in my head, for example although it doesn't look like it, my inspiration for the artwork/style came from a game called: "Okami", I love the quick sketchy style, and the bold inked outlines, so I tried to implement that in my own drawings.


From this brief I think I could see myself doing this type of thing for a living, I really like taking my work that one step further from being a static image to something that moves and then to something that is interactive.
I would like to continue with flash based content and make some more mini-games and interactive story's in my own time and this is something that I will definitely be doing more of.
I have completely turned this around from my first idea which was to create a dark and moody tale aimed at tim burton fans- probably 15 upwards, but the final result is colorful and friendly and aimed more at younger children, I did this because I feel I have neglected my own children to some degree to get this project done (and all my work done all the time) so in a way this was something that I could also give back to them. There is of course still one dark scene in there, it just wouldn't be "me" if that wasn't there!
I am happy with my finished piece besides some minor flaws, and would like to get my own website so that I can have it on there as part of an online portfolio, I now feel alot more confident in flash and action-scripting, which I thought impossible when i first experienced it but after getting used to it it's not that bad and i am positive that i will become alot more adept in using it along the way. 
I have definitely learnt alot from this module, both self-taught and taught in class, this has been my favorite module so far because i enjoyed the freedom i had to create my own world as such as that is what i like to do.
I really appreciate the one on one time that I had with Annabeth aswell during this brief, I gained alot of insight from them, even more so than I did in the regular sessions, and feel it would have been extremely difficult to finish without that.

drag and drop script

queen.onPress = function() {
this.startDrag(true);
updateAfterEvent();
};

queen.onRelease = function() {
this.stopDrag();

if (this.hitTest(greens)) {
gotoAndPlay("greens over", "greenstart");
}

if (this.hitTest(reds)) {
gotoAndPlay("reds over", "redstart");
}

if (this.hitTest(talls)) {
gotoAndPlay("talls over", "tallstart");
}

if (this.hitTest(pinks)) {
gotoAndPlay("pinks over", "pinkstart");
}
  
if (this.hitTest(shrooms)) {
gotoAndPlay("shrooms over", "shroomstart");

}
};